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Olivia Phillips

3d Artist at Amatrol

Olivia Phillips is a skilled 3D Artist with extensive experience in the video game and film industries. Currently at Amatrol since January 2020, Olivia has honed expertise in 3D modeling and asset creation. Previous roles include Asset Modeler at The Ocean’s Grasp, focusing on game assets for Unity 5, and at Tower of Kaz, where modular low poly environment assets for Unreal were developed. Additional experience encompasses video editing and management of web and social media for Dona Laurita Art Gallery, along with contributions as a 3D Concept Artist and Asset Modeler on several projects, including notable films and student thesis works. Olivia holds a Bachelor’s Degree in 3-D Digital Design from Rochester Institute of Technology, earned between 2015 and 2019.

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