Ernesto G. is an Expert Environment Artist with over 13 years of experience at Sledgehammer Games, a division of Activision, since February 2010. Key contributions include leading environmental design for various downloadable content (DLC) and major titles in the Call of Duty franchise, particularly in the Zombies series and single-player campaign levels. Prior experience as an Environment Artist at EA (Visceral Games) involved work on notable titles such as Dead Space 2 and Dante's Inferno, where Ernesto G. excelled in creating textures, modeling environments, and optimizing 3D assets. Academic credentials include a B.F.A. in Painting and Art and Technology from the School of the Art Institute of Chicago.
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