Nikolay Garkavets has extensive work experience in software engineering and programming. Nikolay began their career in 2005 at Innalabs UA Ltd., where they worked as a Software Engineer, specializing in real-time navigation algorithms and inertial sensor software development. From 2007 to 2008, they worked at ActionForms Ltd. as a Tools Software Engineer, focusing on the development of level editors and additional libraries for gaming projects. In 2009, they worked at Vogster Entertainment as a Wii Software Engineer, primarily involved in porting projects to the Nintendo Wii platform and developing gesture-recognition systems. Nikolay then joined Ubisoft (Kiev) as a Tools Software Engineer, where they worked on porting game projects and integrating DRM systems. In 2010, they worked at Oberon Media as a C++ Software Engineer, focusing on game deployment and management applications. Since 2011, they have been working at 4A Games, initially as a C++ Software Engineer and currently as a Physics & Multiplatform Principal Programmer. Throughout their career, Garkavets has demonstrated proficiency in programming languages such as C++, C#, and various development tools.
Nikolay Garkavets earned a Bachelor's degree in Computer Engineering from the National Technical University of Ukraine "Kyiv Polytechnic Institute" from 1999 to 2003. Nikolay also attended "лицей №142" but no further details about their education at that institution are provided.
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