Michał Majcher has a diverse and extensive work experience in the field of 3D artistry. Michał began their career as a 2D graphic freelancer at KUBAT Software in 2016. From 2017 to 2017, they worked as an intern at ARP Games, where they gained knowledge in Unreal Engine 4 and participated in motion capture sessions. In 2019, they joined Monologic Games as a 3D artist and worked there until 2020. Following this, they worked at Den of Imagination as a 3D artist from 2020 to 2021. From 2021 to 2022, they held the position of Lead 3D Artist at WildMesh, where they were responsible for sculpting in Zbrush and Blender, managing a team, and training new employees. Currently, they are employed at 11 bit studios S.A. as a 3D Character Artist since 2023.
From 2015 to 2019, Michał Majcher attended Wyższa Szkoła Technologii Informatycznych w Katowicach. During this time, they pursued a Licencjat (Lic.) degree in Projektowanie gier i rzeczywistości wirtualnej.
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