Kevin Skok

Hard Surface Artist / Art Coordinator at YAGER

Kevin Skok is a skilled Hard Surface Artist and Art Coordinator at YAGER, where responsibilities include collaborating with outsourcing partners to ensure the high-quality delivery of weapon skins and premium cosmetic items since November 2022. Concurrently, Kevin serves as a 3D Game Art Lecturer & Coach at S4G School for Games, focusing on modeling and texturing techniques for aspiring game artists. Kevin previously held the position of 3D Artist at Airborn Studios GmbH, contributing to notable projects such as Riot Games' VALORANT by developing weapon skin assets. Kevin's career also includes earlier roles as a Hard Surface Artist at YAGER and an Intern 3D Artist at Airborn Studios. Kevin's educational background includes training at S4G School for Games from 2017 to 2019.

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