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Michele Giacalone

Senior Rendering Engineer at womp

Michele Giacalone has worked as a Senior Rendering Engineer for Womp and Maxon since 2022. From 2018 to 2022, they worked as an Expert Rendering Engineer for MBition Mercedes-Benz Innovation Lab. From 2017 to 2018, they worked as a Senior Console Engineer for YAGER and as a Software Engineer for SoundCloud, where they worked on audio engine and audio playback technologies and code profiling and optimizations to reduce time-to-play latency. From 2015 to 2017, they worked as a Graphics Programmer for DECK13 Interactive GmbH, where they worked on the AAA title "The Surge" for PC/PS4/Xbox One and implemented a compute shader based screen space reflections techniques. From 2014 to 2015, they worked as a Graphics Programmer for YAGER, where they worked on the AAA title "Dead Island 2" for PC/PS4/Xbox One and implemented a streamable global illumination system for a large scale game world. From 2013 to 2014, they worked as an Engine/Graphics Programmer for DECK13 Interactive GmbH, where they were the technical responsible for the project on the Xbox One platform, implemented an image-based lighting approach with localized cubemaps, migrated the rendering system from deferred lighting to deferred rendering, ported the DirectX 11 renderer back-end to Xbox One, worked on a job-based multithreaded rendering system, and optimized shaders for AMD-GCN architecture. From 2012 to 2013, they worked as an Engine Programmer for Xplored, where they implemented an offline tool for lightmaps backing, used from the game engine editor, and maintained large part of the code base, mainly worked on the rendering system, memory management, and overall code optimizations. From 2010 to 2012, they worked as an Engine/Graphics Programmer for AIV.

Michele Giacalone attended Accademia Italiana Videogiochi in Rome, Italy from 2009 to 2010, where they obtained a Certificate in Videogames Programming.

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