Nathaniel Johnson has a diverse work experience spanning over several industries and roles. Nathaniel has worked as a Research Engineer at Wave, where they developed Spatial Computing software for a mixed reality device and collaborated with producers and artists to create interactive experiences. Prior to that, they were an Unreal Expert at Icon Technology Studio, where they served as a principal software architect using Unreal Engine for the Nifty's Matrix Avatar Program.
Before that, Nathaniel was the Lead Game Developer at Project 172, where they designed and programmed a racing game using Unreal Engine and modified it to enable realistic interactions between tires and terrain. Nathaniel also created custom race AI bots.
As a Senior Solution Engineer at hofer powertrain, Nathaniel implemented Industry 4.0 technologies using software made in Unity and worked with internal and external customers to identify their needs. Nathaniel has also worked as a Senior Product Engineer at FCA Fiat Chrysler Automobiles, where they presented new concepts using Virtual Reality and Augmented Reality, programmed using Unity and C#, and organized project information.
Nathaniel's work experience also includes a role as a Research Engineer at Mobis North America, focusing on autonomous vehicle control systems and collaborating with international research teams. Nathaniel served as a Software Engineer and international team lead for autonomous driving vehicle development at Magna Electronics. Additionally, Nathaniel acted as an Autonomous Vehicle Sensor System Contractor at TRW, where they conducted research and developed control algorithms for driver assist systems.
Earlier in their career, Nathaniel worked as a Robotic Vehicle System Engineer at BAE Systems, supporting the development of a hybrid-electric vehicle and solving issues with high voltage DC conversion using MATLAB simulations. Nathaniel also worked as an Electrical Engineer at General Dynamics Land Systems, where they analyzed software algorithms and hardware for the Future Combat System program.
Overall, Nathaniel Johnson's work experience showcases their expertise in various technologies, including Unreal Engine, Unity, Virtual Reality, Augmented Reality, and autonomous vehicle control systems.
Nathaniel Johnson obtained their Master of Science degree in Electrical and Electronics Engineering from Lawrence Technological University. Nathaniel attended the university from 2002 to 2007.
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