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Maxim Antinori

VR Software Engineer at Vicarious Surgical

Maxim Antinori is a seasoned VR Software Engineer at Vicarious Surgical Inc. since August 2019 and has been a Contract Museum Interactive Developer for Richard Lewis Media Group since 2012, specializing in developing museum exhibit interactives using Flash, AIR, and Unity 3D. Maxim has extensive experience as a developer with Max Media, Inc. since 1999, focusing on applications for mobile, desktop, and web, particularly in emerging technologies like VR and AR. Previous roles include contract development for Lexia Learning Systems, Massachusetts Medical Society, and the Harvard-Smithsonian Center for Astrophysics, contributing to educational and medical software and interactive projects. Maxim began a career in development at FableVision and has worked on various high-profile educational games and interactives. Maxim holds a BA in Anthropology from Princeton University.

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