Sergio Gonzalez's work experience is as follows:
- Senior Graphics Engineer at Treyarch since April 2022.
- Graphics programmer at SkyBox Labs from August 2018 to April 2022, where they worked on Halo Infinite, focusing on indirect lighting, sun shadows, and optimization and feature development for initial release and future updates.
- Software Engineer at IUGO Mobile Entertainment from December 2017 to August 2018.
- Firmware Engineer at Intel from February 2017 to November 2017.
- SWE Intern at Google in 2013, where they worked on Skia, the 2D graphics library. Sergio developed tools to analyze web page rendering performance and improved web browser performance for Chrome and Firefox.
- SWE Intern at Google in 2012, where they worked on designing and implementing a Bigtable-based system for collecting video analytics and localization infrastructure at YouTube.
- SDE Intern at Microsoft in 2011, where they wrote a Direct2D game for Windows 8, which was included in the Windows 8 Developer Preview and featured at BUILD 2011.
Sergio Gonzalez obtained a Bachelor's Degree in Computer Science from the Universidad Nacional Autónoma de México, completing their studies from 2008 to 2016.
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