The Engineering Team at System Era Softworks is responsible for developing and maintaining the technical backbone of ASTRONEER. This includes creating and optimizing the voxel engine that generates the game's unique terrain, implementing game mechanics, tools, and services, and ensuring seamless integration and performance across various platforms. Their work allows players to shape and interact with the game's dynamic environments, ensuring a smooth and engaging gameplay experience.
Adam Rogers
Senior Software Engineer
Alexander Oldaker
Senior Tools Engineer
Andrew Ford
Software Engineer
Brennan Bertram
Junior Gameplay Engineer
Colin Pyle
Software Engineer
Edward Carmack
Senior Services Engineer
Evelyn Leigh
Principal Engineer
Greg Brown
Engineering Manager
Marjie Volk
Software Engineer
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