Jeremy's group focuses on the use of gaming technologies for training and simulation systems and on knowledge representation and reasoning for intelligent user interfaces. Since joining in 2000, he has performed R&D in the areas of mobile training, behavior modeling, machine learning, intelligent user interfaces, and automated planning and scheduling.
He has led efforts to develop an authoring tool for mobile training that enables users to convert existing training content into Android or iPhone apps that leverage motivational concepts from casual games. His group developed tools such as SimBionic®, which enables users to graphically model behavior for simulations, and SimVentive™, which empowers designers of serious games to create training simulations without learning a programming language. SimBionic received an Excellence in Learning award from Brandon-Hall for Innovative Technology. Jeremy’s group also recently enhanced software used in Air Operation Centers with an intelligent user interface that enables more efficient and effective use of resources.
Jeremy has authored a number of papers, appearing in diverse publications such as the proceedings of the International Joint Conference on Artificial Intelligence (IJCAI), International Conference on Intelligent User Interfaces (IUI), Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Behavior Representation in Modeling and Simulation (BRIMS), and IEEE Aerospace Conference. In 2008, he co-chaired the AAAI Fall Symposium on Adaptive Agents in Cultural Contexts. He has also been involved in conference program committees, most recently for AIIDE and FLAIRS. Jeremy received his BS degree from Iowa State University, MS from the University of Pittsburgh, and PhD from the University of Oregon, all in computer science.
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