Michelle Graham has extensive work experience in the gaming and software industry. Michelle started their career as an Artist - Art Director at Broderbund Software in 1989 and worked there until 2000. Michelle then joined IntelliTools as a Senior Computer Graphic Artist from 2001 to 2005. After that, Michelle joined Pogo, Electronic Arts as a Lead UI Artist from 2005 to 2007, and later as an Art Director, Games from 2007 to 2011. Michelle then worked at Playfish, Electronic Arts as an Art Director from 2011 to 2012. Michelle's next role was at EA Mobile, Electronic Arts, where they served as an Art Director from 2011 to 2015. Currently, they are working as a UI/UX Director at Storm8 since December 2015.
Michelle Graham attended the University of California, Davis from 1984 to 1988, where they pursued a Bachelor of Arts degree in Art Studio.
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