Lars Vincent is an experienced Art Director at Sharkmob since August 2020, with a long-standing career at Massive Entertainment - A Ubisoft Studio, where Lars has held various roles since 2006, including Lead UI Artist, responsible for the visual art of user interfaces, and Graphic Artist/UI Artist, focusing on 3D props and characters. Lars began the career as a Graphic Artist at Deadline Games from July 2004 to October 2006, specializing in 3D assets and level design, and also worked at Grin and UDS - unique development studio, contributing to the creation of 3D props and assets. Educational background includes studies at Tibble Gymnasium in Täby, completed in 1999.
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