Andrew Decker is an experienced software developer specializing in game and application development. Currently serving as Lead Developer at Roto since May 2021, Andrew oversees a team focused on creating innovative applications for museums and exhibits. Previous roles include Creative Developer at Roto, Associate Programmer at Heavy Iron Studios, Game Programmer at SUPER77, and Unity Engineer at Max Gaming Studios. Andrew has a solid foundation in programming with expertise in Unreal Engine, C++, and Unity, alongside a Bachelor of Science in Computer Games and Programming Skills from Ohio University. Additional experience includes teaching game development to students and working on various virtual reality and mobile projects.
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