Dan Moody is a skilled programmer with extensive experience in cross-platform game development, currently working at Red Kite Games since September 2016. In this role, Dan has contributed to multiple titles, notably implementing screen post-processing effects for DiRT 4 and developing a new 3D UI system for Super Cloudbuilt. Previously, Dan held a programming intern position at ARM for an eight-week summer internship, where work focused on demonstrating the performance of compute shaders versus fragment shaders on a Mali T628 device. Dan Moody graduated from Solent University in 2016 with a degree in Computer Games: Software Development, specializing in computer games and programming skills.
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