The Game Design and Development team at Red Barrels is responsible for creating the haunting experiences that define the studio's renowned horror titles. This collaborative group of designers, artists, programmers, and sound engineers works together to design immersive gameplay, develop chilling narratives, craft stunning visuals, and ensure high-quality audio, all while rigorously testing and refining each element to deliver unforgettable gaming experiences.
Alex Charbonneau
Game Director
Alexandre Morin
Lead Level Artist
Bianca Basso
Principal Animator
Emmanuel Boucher
Sound Designer
Francis Brus
Audio Director
Francis Gagné
Lead Animator
Jean - Francois Duva...
Senior Artist
Jocelyn Zeller
Senior Character Artist
Simon - Pierre Clout...
Senior Level Artist
Zhiye Yang
Senior VFX Artist
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