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Jaroslav Vozár

Graphics Software Engineer at QuaternAR

Jaroslav Vozár is a skilled Graphics Software Engineer currently contributing to QuaternAR since January 2023, focusing on the development of a remote rendering platform for augmented reality using technologies such as C++/WinRT, Vulkan, and HoloLens 2. Prior experience includes a role as a Software Engineer at Pocket Virtuality from February 2019 to January 2023, where Jaroslav developed enterprise apps for AR and VR, including a custom 3D engine and photogrammetry projects. Earlier professional experience encompasses roles as a Flash Animator and Puppet/Rig Designer at Stable-Tec Studios and Creativity Kitchen, along with additional animation work at Chartreuse Animation Studios. Jaroslav holds a Master’s degree in Computer Graphics and Computer Games Development from Charles University, expected in June 2024, and a Bachelor’s degree in Programming and Software Systems from the same institution.

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