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Ryan Parnas

Software Engineer at Populate

Ryan Parnas is a skilled Software Engineer with extensive experience across various roles. Currently employed at Populate since May 2023, Ryan previously worked as an independent software engineer, contributing to game design and development for Shiny Dolphin Games on the project Zap Blastum, alongside developing predictive modeling software for Bonanza Associates. From June 2010 to March 2015, Ryan served as Software Engineer II at Beckman Coulter, where the focus was on FDA-regulated biomedical software. Ryan's early career included internships at Bonanza Associates LLC and Lightyear Technologies. Ryan holds a Bachelor of Science degree in Software Engineering and Computer Science from the Rose-Hulman Institute of Technology, completed in 2010.

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