ÂÜÀòÂÒÂ×

BB

Brian Buckton

Gameplay Programmer at Piranha Games

Brian Buckton is an experienced gameplay programmer with a career spanning over a decade in the gaming industry. Currently at Piranha Games since December 2011, Brian has previously held positions as a technical designer at United Front Games, integration/tools engineer at Electronic Arts, and gameplay programmer at Jet Black Games. Additionally, Brian worked as a scripter and junior engineer at Backbone Entertainment, contributing to projects such as Monster Lab. Educational qualifications include a degree in Visual Game Programming from the Art Institute of Vancouver and a degree in Computer Information Systems from Langara College.

Links

Previous companies

Electronic Arts logo

Org chart

Sign up to view 0 direct reports

Get started