Sam Yang has a diverse work experience in the field of art and design. Sam started their career at DreamLife Design Inc. in 2006 as a 3D Maya Generalist. Sam then worked at Pelesys Learning Systems as a Graphics Artist before joining Bardel Entertainment as a CG Modeller. In 2007, they worked at Entity FX as a Maya Generalist and later joined Blizzard Entertainment as a 3D Artist. Sam further expanded their experience at Riot Games as a Character Artist and then joined IUGO Mobile Entertainment as a Lead 3D Artist. In 2016, they joined Capcom as a Senior Character Artist. Sam also worked as the Owner and Art Director at Sammu Studios from 2013 and is currently working as a Senior Character Artist at Phoenix Labs since September 2018. Throughout their career, Sam has showcased their skills and expertise in various roles within the art and design industry.
Sam Yang studied Animation Art and Design at The Art Institute of Vancouver. No specific start or end year for this education is provided.
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