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Evan Wu

Game Programmer at Paradox Interactive

Evan Wu's work experience begins in 2004 as a Software Tester at PI ETA Consulting Company, where they created test cases for proprietary risk assessment software and conducted testing using Excel VBA scripts. In 2007, they worked as a Software Tester at the same company, collaborating directly with Dr. Jeffrey C. K. In 2009, Evan worked as a Freelance Developer and 3D Artist on a casino game project. Evan also interned at CrimsonLogic during the same year. From 2010 to 2011, they were a QA Engineer at NVIDIA, specializing in PhysX Plugin for Maya and 3DS Max. From 2011 to 2013, Evan served as a Software Engineer (Server Side application) at ST Electronics. In 2013, they joined Autodesk as an SQA Engineer for MotionBuilder and Maya, and later became a Software Engineer for MotionBuilder. Evan then transitioned to Ubisoft in 2016, initially as a UI Programmer and later as an Associate Lead UI Programmer. Currently, Evan works as a Game Programmer at Paradox Interactive, starting in 2019.

Evan Wu completed their education with a Diploma in Multimedia Technology from Singapore Polytechnic, spanning from 2001 to 2004. Subsequently, they pursued a degree in Computing with a specialization in Information Systems from the National University of Singapore, from 2006 to 2009.

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