The Engineering Team at Panic Button specializes in developing and optimizing video game ports for various platforms, ensuring seamless and high-quality performance across consoles like the Nintendo Switch, PlayStation, and Xbox. Comprised of skilled software engineers and senior programmers, this team leverages their expertise to tackle complex technical challenges, enhancing game graphics and stability while pushing the limits of what’s possible in game development. Their innovative solutions and commitment to excellence have been key to the success of critically acclaimed titles like Doom and Rocket League.
Ajinkya Dhote
Software Engineer
Alex Welsh
Software Engineer
Alexander Baird
Software Engineer
David Pollan
Software Engineer
Himanshu Paul
Software Engineer
Isadora Muller
Software Engineer
Jennifer Liao
Software Engineer(graphics)
Jordan McDonald
Senior Software Engineer
Lonnie Fink
Senior Programmer
Michael Schmatjen
Software Engineer
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