Abdul Hakim Ishak is a seasoned Game Designer with extensive experience in the gaming industry, currently at Monsta since March 2019, where responsibilities include creating design documents, developing game worlds and prototypes, and optimizing scripts using Unreal Engine, Unigine, and Roblox. Notable projects include "Mechabot Impact," "Mechamato Robot Battle" Seasons 1 and 2, and "Choki Choki Land." Previous roles include game design positions at Sodapunk Games and Zapzapmath, where skills such as gameplay balancing, testing, and content management were honed. Additional experience encompasses customer support and content moderation, complemented by a Bachelor's degree in Game Development and a foundation in design from reputable institutions.
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