Ismael M. has worked in a variety of roles in the field of 3D art, video editing, and graphic design. In 2022, they began a role as a Technical Environment Artist at MercurySteam. From 2019-2022, they were a Technical Director at Sputnik7, where they created virtual environments through photogrammetry. In 2018, they worked as a Freelance 3D Artist. From 2017-2018, they were an Editor de vÃdeo at Instituto de la Juventud INJUVE. From 2015-2017, they held two positions: an Arstista 3D / Responsable de Mocap: Captura Facial y Corporal at 3DScenica and a Responsable de diseño gráfico: Modelado, texturizado e interfaz at Real Madrid C.F. Lastly, from 2006-2015, they worked as a Professor at an Academy.
Ismael M. completed a Licenciatura en CC. Matemáticas at Universidad Complutense de Madrid, followed by a Master - 3D y Videojuegos at Trazos, in the field of Artes digitales.
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