The Design and Technical Development Team at Lux Machina focuses on integrating cutting-edge technology with creative design to enhance virtual production capabilities. They collaborate on developing innovative display solutions, in-camera visual effects, and motion capture systems, ensuring seamless execution of projects while maintaining high standards of visual fidelity and technical performance. Their expertise in Unreal Engine and LED technology drives the evolution of immersive storytelling in film and entertainment.
Andrew Paul
LED Engineer
Devin Lyons
Systems Technical Director
Dwayne Douglass
Technical Specialist
India Vadher-Lowe
Head Of Motion Capture
Jack Dartford
Senior Unreal Engine Operator
Milton Diego
VP of Design
Oliver Chen
Technical Designer
Simon Mullot
Unreal Engine Operator
Vlad Simion
Associate Color Scientist
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