Alexander Andersen has a diverse work experience in the gaming industry, spanning over two decades. Alexander currently holds the position of Technical Art Director at IO Interactive since May 2020. Prior to this, they served as an Art Director and Associate Art Director at the same company. Alexander has extensive experience in lighting, environment art, postfilters, and color grading as a Principal Lighting Artist at IO Interactive from 2009 to 2018. Before working at IO Interactive, they held various roles as an Environment Artist and Level Designer at different companies, including GSC Game World and Avalon Style Entertainment. Alexander started their career as a 3D Artist at MediaArt in 2000. Overall, their work experience showcases their expertise in 3D modeling, texturing, lighting, and level design in the gaming industry.
Alexander Andersen attended the Donbas National Academy of Civil Engineering and Architecture from 1995 to 2000. During this time, they earned a Bachelor of Architecture (B.Arch.) degree with a specialization in Civil Engineering. No specific field of study was mentioned.
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