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Sergiy Generalov

Software Developer at Gunzilla Games

Sergiy Generalov has a strong background in software development, with experience in various companies. Sergiy started their career in 2003 at IMU as a Software Developer and later moved to Mirasoft in 2006, where they continued working in the same role. In 2007, Sergiy joined EPAM Systems as a Software Developer and stayed there until 2008. Sergiy then worked at Kolo Global from 2009 to 2011 as a Senior Software Developer. Sergiy returned to EPAM Systems in 2011 as a Software Developer and remained there until 2012. In 2012, Sergiy joined Ubisoft as a Software Engineer, focusing on gameplay and engine development for popular titles like Assassin's Creed, Far Cry, and Watch Dogs. At Ubisoft, Sergiy introduced a proactive memory corruption/violation detection tool and utilized parallelism to enhance gameplay development. Currently, Sergiy is working at Gunzilla Games as a Software Developer, starting in 2022.

From 1996 to 2001, Sergiy Generalov attended Sevastopol State Technical University. However, there is no information available regarding the degree or field of study pursued during this time.

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