Miguel Louren?o is a skilled Game Developer currently working at Grip Digital, where expertise includes Unreal Engine 4 and 5, C/C++, and internal 3D projects. Previous experience as a Software Developer at Critical Software involved embedded systems and software development, utilizing C/C++, C#, Python, and AWS Cloud Services. At Inetum, Miguel worked with Java 8, Hibernate, Spring, and SQL/Oracle databases. As a Junior Researcher at LASIGE, the focus was on cloud services for low-latency databases in autonomous vehicles, employing AWS technologies. Miguel also served as a Robotics Teacher at Escola B¨¢sica Artur Patroc¨ªnio, instructing young students in robotics using LEGO EV3 MINDSTORMS. Miguel holds a Master's and Bachelor's degree in Engenharia Inform¨¢tica from Faculdade de Ci¨ºncias da Universidade de Lisboa.
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