Mikkel Martin Pedersen is a seasoned game director and co-founder of Ghost Ship Games since April 2016, specializing in game direction, design, and level design. With extensive experience in the gaming industry, Mikkel served as the lead game designer at Press Play from 2011 to 2016, contributing to titles like Max: The Curse of Brotherhood. Mikkel has also held positions such as game director at Copenhagen Bombay Productions and participated as a guest speaker and evaluator at DADIU. Earlier career highlights include over a decade at Deadline Games, where Mikkel played a crucial role in shaping numerous game titles. Mikkel holds a Bachelor’s degree from the University of Copenhagen and has completed project management studies at Niels Brock.
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