Bruno Oliveira is a seasoned software engineer and educator with extensive experience in virtual reality, game development, and multimedia technologies. Currently serving as Principal Software Engineer at FundamentalVR since September 2021, Bruno leads research and development projects focused on VR and haptics while actively contributing to hands-on development efforts. Previously, Bruno held positions as a Senior Software Engineer and Game Development and Multimedia Teacher at ESMAD, where instruction centered on Unity, Autodesk, and Adobe tools. Research experience includes work at the Faculty of Medicine, Porto University, focusing on 3D computer simulation and privacy analysis, and as a PhD student at Universidade do Porto, engaging in projects related to motion capture and game development. Bruno's early career involved roles in research and project management within various institutions, including the University of Minho and CCG - Centro de Computação Gráfica. Educational qualifications include an MSc in Computer Graphics from Universidade do Minho, a Professional Course in Photography from IPCI, and a BSc in Computer Science from Universidade do Porto.
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