The Engineering Team at ForwardXP is responsible for designing, developing, and optimizing the software architecture of innovative multiplayer games. They collaborate closely to implement cutting-edge gameplay mechanics, enhance performance across platforms, and ensure seamless player experiences. With a diverse skill set, team members tackle complex technical challenges, working on both new projects and supporting existing titles like Please, Don't Touch Anything and Stormland.
Drew Fulsom
Software Engineer
Hannah Wetterau
Software Engineer
Hunter Mabrey
Lead Software Engineer
Jim Dosé
Principal Software Engineer
John Wilson
Programmer
Michael Wetherill
Senior Software Engineer
Stephen Maloney
Senior Software Engineer
Steven Dunn
Software Engineer
Tyler George
Software Engineer
Yoon Joon So
Software Engineer