Riley Labrecque is a Principal Engineer and Lead Systems Engineer at Final Strike Games, specializing in client-side integration of game services on Unreal Engine 4 since September 2017. Prior experience includes a role as Client Network Engineer at Valve Corporation, where significant contributions were made to the programming API documentation. As a Freelance Software Engineer for One Indirection Software, Riley worked with indie developers focusing on Unity, notably implementing user-generated content for games like Autocraft and Modbox. Previous positions include Software Engineer at Shorebound Studios, where revenue growth for Spectraball was achieved through strategic market implementations, and various freelance roles involving development for Counter-Strike: Source. Riley's early career included web development and game design at Obsession Soft, as well as community moderation and service-oriented roles.
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