Björn Sundahl has a strong background in backend development and has worked in the gaming industry for several years. Björn started their career at MAG Interactive in 2013, where they initially worked as an Android & Tools Developer, focusing on client-backend APIs and app optimization for games like Ruzzle and QuizCross. Björn eventually transitioned to the role of Backend Developer, responsible for developing gameplay-related tasks that required backend support, as well as creating internal web tools and performing devops tasks in a GCP environment. In 2020, Björn joined Fatshark AB as a Senior Backend Developer. Details about their specific responsibilities and projects at Fatshark AB are not provided.
Björn Sundahl began their education in 2009 at It-gymnasiet Uppsala, where they studied an unspecified field of study. Björn completed their studies there in 2012. Following this, Björn attended Mälardalen University in 2012, specializing in Computer Science. Their time at Mälardalen University lasted until 2013.
Sign up to view 0 direct reports
Get started