Ryan Wallace is a Senior Software Engineer with extensive experience in the gaming industry. Ryan has worked in various roles at Electronic Arts, PlayStation Europe, and Codemasters, focusing on tools programming and development. Ryan's expertise includes architecting microservices solutions, working with dotnet core tech stack, and contributing to major gaming titles such as VR Worlds and Blood&Truth. Ryan holds a Bsc(Hons) in Computer Games Technology from Liverpool John Moores University.
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