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Daniel Robinson

3d Graphic Designer at DRPG

Daniel Robinson is an experienced 3D Designer and Visualiser currently employed at DRPG since November 2020, specializing as an environment artist utilizing Unreal Engine for live events and broadcasts. Previously, from December 2015 to April 2019, Daniel worked as a 3D Artist at EON Reality, contributing within a multidisciplinary team. Key responsibilities included 3D hard surface modeling, implementing full PBR texture workflows for Unreal and Unity using tools such as Substance Painter and Photoshop, creating environments in both Unreal and Unity, and engaging in VFX artistry with blueprints and engine particle systems, as well as shader creation in Unreal.

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