Oleksandra Sokol is an accomplished 3D artist and external development weapon artist with extensive experience in the gaming industry. Currently employed at DICE as an External Development Weapon Artist since October 2024, Oleksandra provides support to external artists, guiding them through asset creation while ensuring quality standards are met. Prior to this, Oleksandra served as a 3D Artist at Sharkmob from April 2022 to October 2024, focusing on weapons, props, and environment design while optimizing assets for AAA game requirements. Earlier experience includes roles at Ulysses Graphics and Edkon Games, where Oleksandra specialized in creating props, environments, and characters, as well as providing team feedback and collaborating across departments. Initially, Oleksandra began a career as an Intern Technical Artist at Plarium, contributing to modeling, VFX, and shader creation. Oleksandra holds a Bachelor's degree and a Specialist degree in Computer Software Engineering from Kharkiv National University of Radioelectronics.