Jeremy Kendall is a seasoned Senior Visual Effects Artist with extensive experience in the gaming industry, currently working at Crystal Dynamics since July 2018, focusing on the Next Generation Tomb Raider and Marvel's Avengers. Previously, Kendall held roles at Sledgehammer Games, contributing to Call of Duty WW2, and at Volition/Deep Silver, working on Agents of Mayhem. Early career achievements include leading visual effects on Saints Row 4 and Saints Row: The Third at THQ, as well as contributing to projects like Marvel's THOR: God of Thunder and Legendary at Liquid Entertainment and Spark Unlimited, respectively. Kendall began in the field as a Mo-Cap Intern at Red Eye Studio, with a Bachelor of Fine Art in Media Arts and Animation from The Illinois Institute of Art—Schaumburg.
Sign up to view 0 direct reports
Get started