Stefan Richings is a skilled technical director and principal programmer at Auroch Digital Ltd since February 2019, where contributions include work on Warhammer 40K: Boltgun in Unreal Engine 4, focusing on serialization systems, multiplatform feasibility, enemy rendering, and behaviour. Prior experience includes game programming for Mars Horizon and The Colonists: Console Edition using Unity, and developing immersive applications at Atkins, specializing in data visualization and point cloud rendering. Stefan began a career at Apak Group Limited as a junior developer, utilizing Python and maintaining legacy products, following education in Music Technology at the University of South Wales and a Computer Science MSc from the University of Bristol.
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