Philip Garcia is a Principal GPU Architect at Arm since August 2019, specializing in GPU performance modeling. Prior to this role, Philip served as a Staff Software Engineer at Samsung SARC | ACL from May 2017 to August 2019, focusing on performance modeling for the GPU team. Philip's experience includes a position as a Graphics Architecture Engineer at Intel from January 2015 to April 2017, and earlier roles at Intel Corporation as a Component Design Engineer, where responsibilities included translating shader code into assembly for GPU validation. The initial industry experience includes an internship at Microsoft Research within the Embedded Systems Group in 2007, which involved developing a prototype XML language for component-based programming. Educational qualifications include a PhD in Computer Engineering from the University of Wisconsin-Madison (2005-2011) and both a BS and MS in Computer Engineering from Lehigh University (2000-2005).