Amélia Lopes has a diverse work experience in the field of game design and sound design. Amélia started their career as a Stagiaire at divergence FM - 93.9, where they gained practical experience in technical radio programming. Amélia later worked as a Stagiaire en Sound Design at Piky Team and Midgar Studio, where they focused on researching sound elements and creating melodic loops for mini-games.
In 2011, Amélia worked as a Stagiaire en régie sonore at Domaine d'O, where they gained experience in sound management for theater and choir performances. Amélia also completed a practical internship at Fremen Corp. as a Game Designer Junior.
Amélia's experience in the gaming industry continued as they joined Micromania as a Vendeuse in 2017. Amélia then transitioned to FremenCorp as a Game Designer and Associate Producer. Currently, they hold the position of Lead Game Designer at Ankama since December 2021.
Amélia Lopes has a diverse education history in the field of arts and design. In 2009, they attended ACFA Multimédia and obtained a degree titled "Titre de technicien Métiers du son" with a specialization in Sound design. Amélia then pursued further studies at Université Paul Valéry - Montpellier III from 2011 to 2013, earning a license in Art du spectacle with a focus on Cinéma. Following this, they enrolled at Université Paul Valéry - Montpellier III again in 2013 and completed a degree in Game design, specifically in the field of "Licence conception d'univers vidéoludique". Finally, from 2014 to 2016, Amélia studied at the Conservatoire National des Arts et Métiers, where they obtained a Master 2 (M2) in Game Design. Overall, their education is centered around the intersection of art, cinema, sound design, and game design.
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