Evgeny Andreeshchev is an Expert Engineer in Tools at Activision, where professional contributions began in January 2022. Prior to this role, Evgeny served as a Senior Software Engineer in Visualization at Paige, focusing on a high-resolution imaging pipeline for digital pathology using Rust. A gap year included the development of an online server/client game utilizing WebAssembly/WebGL and Rust. From July 2015 to January 2020, Evgeny was a Senior Tools Engineer at id Software, contributing to notable projects such as DOOM (2016) and DOOM: Eternal, where responsibilities included creating various painting and debugging tools. Previous experience includes positions as Senior Tools Engineer at Crytek, shipping titles like Crysis 2 and Crysis 3, and lead programmer at Intenium Studio, developing various multiplayer games. Evgeny's career began as a Toolset Programmer at KDV Games, where the development of an in-house editor for a data-driven RTS game engine occurred.
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