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Pavel H.

Lead Software Engineer at 2K Czech

Pavel H. is a highly skilled Lead Software Engineer with extensive experience in console and rendering technologies at 2K Czech since November 2012. Notable contributions include work on the HD remaster of Borderlands 2 and Borderlands: The Pre-Sequel, as well as the Mafia I Remake. Prior to this role, Pavel served as a Computer Graphics Engineer at an Art and Animation studio, contributing to the development of the FurryBall GPU Rendering plug-in for Autodesk Maya. Pavel holds a Master’s degree in Computer Science with a focus on Computer Graphics from Czech Technical University in Prague, complemented by an exchange program at Lund University.

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